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Q:
Unity3D: how to calculate efficient size of a coroutine given code?
Unity3D introduced coroutine feature, but as of my knowledge, there are no tools to calculate its size. Therefore, I wonder how to calculate size of it?
A:
According to Unity's documentation, CoroutinePool provides an efficient way to allocate new CoroutineSchedulerManagers. If your code is not performance-critical, it may be acceptable 6add127376 alasof
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